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Wesnoth Units database

Mage of air

(image)

These units are very fast and dangerous, but they need protection because they don't wear any armor. Mage of air creates air shield which is good protection against pierce attacks.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from: Elementalist
Advances to: Master of Air
Cost: 28
HP: 38
Movement: 7
XP: 75
Level: 2
Alignment: neutral
IDI8 enlightened_mage_of_air
Abilities: skirmisher
(image)staff
impact
10 - 1
melee
(image)small thunder
fire
7 - 3
ranged
magical
Resistances:
blade100%
pierce60%
impact100%
fire100%
cold100%
arcane100%
TerrainMovement CostDefense
Cave-100%
Cave Wall-100%
Chasm-100%
Deep Water-100%
Forest-100%
Grassland-100%
Hills-100%
Mountains-100%
Mushroom Grove-100%
Sand-100%
Shallow Water-100%
Snow-100%
Swamp-100%
Village-100%